Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-11-2004 , 10:41 PM
gohan1842's Avatar
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Join Date: Jul 2004
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modeling a car

last night i was modeling a car in the side view. but when i ran across doing the front i realized i couldnt because the lines were overlapping. so that brings me to the question of what is the best way to model a car.


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# 2 09-11-2004 , 07:09 AM
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Join Date: Jun 2003
Posts: 88
poly by poly is my method of choice for cars.
i usually start with the front end, usually the hood first (from the top view, and then adjust verts in front/side views to curve it correctly).
do a google search for car modeling tutorials and you'll find a lot of stuff out thereuser added image


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# 3 09-11-2004 , 11:50 AM
ckyuk's Avatar
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Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
The best way to model anything is the way you use most often and know how to do best.

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