Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-10-2002 , 06:24 AM
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landscape.

landscape.

# 2 05-10-2002 , 09:42 AM
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Nice start dude. Maybe you could add some more depth of field to it?


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# 3 05-10-2002 , 12:11 PM
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very nice ambient perhaps some work on the sky ?

# 4 05-10-2002 , 03:51 PM
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yes Im working on a bit map for the sky. How do you add depth of field? is there a motion blur on the camera?

# 5 05-10-2002 , 03:52 PM
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There's a separate section for that in the camera attributes.


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# 6 05-10-2002 , 03:53 PM
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yeah i want to blur out the mountains in the distance?

# 7 05-10-2002 , 04:00 PM
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That's the goal. In the camera attribute editor you have:

Focus Distance - controls the distance where the objects will show up sharp.
F Stop - Behaves like an iris of a real camera. Small number means large iris and thus narrower focus area (making the objects outside the focus distance more blurred).
Focus Region Scale - not sure about this one, but i think it's for fine tuning the focus area.


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# 8 05-10-2002 , 09:03 PM
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lookin' nice man.. user added image
it'll look even nicer with a touch of depth.. user added image

# 9 05-10-2002 , 10:32 PM
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still new to maya. ive been working in max. for a couple of smesters. now where into maya. heres a new pic.

# 10 05-10-2002 , 10:35 PM
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Nice improvements! Much better...


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# 11 05-10-2002 , 10:43 PM
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Thanks for all your help Kbrown. first scene ive done like this in maya. learned alot from it.

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