Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 26-11-2004 , 01:51 PM
Registered User
Join Date: Oct 2004
Location: Berlin, Germany
Posts: 9

Birailing

Well, the construction curves of my first-ever model in maya are on their place -a car-, and now I#m ready to do some Birailing, like in Mike Thomsons' Subaru tutorial ( https://www.blissdd.com/WRX/Tutorial/tutorial.html ). I decided me for subdivisions after I saw how he explained it.

Well, all curves set, CVs touching, BiRail 3+ applied, and... nothing. user added image I get the Birail surface on my Hypergraph, but I don't see anything. What am I doing wrong?... this time?

thanks

qp

# 2 26-11-2004 , 03:55 PM
ckyuk's Avatar
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Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
Make sure you snapped the ends of the curves together (c) and didn't just eyeball them, maya is very fussy about this.

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