Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I know this problem may be blindingly obvious to you lot but I am a bit rusty and thought I'd ask since tour so nice!
Anyway I made this talking cube, did the animation then plonked a shader on it. When I rendered it the shader didn't move with the surface... How do you nail the texture to the surface or should I have textured it before animating?