Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-02-2005 , 10:29 AM
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Join Date: Apr 2004
Location: Leamington Spa, Uk
Posts: 5

Using 2 UV sets - 1 for skin 1 for UVs

Hi Guys and Gals,

I need to know if it is at all possible to use 2 UV sets. 1 Set would be used for skinning data, and the other for UVs. The reason for doing this is that its for in-game so we are using 1 part of the texture for both hands and mirroring Uvs quite a bit, which causes a problem with skinning data when importing and exporting weights.

Im trying to streamline our workflow and make it more efficient.

Any help would be appreciated.

cheers

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