This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
What are nonmanifold edges and how to clean them, or how not to make them while modeling? If you know any tips related with converting polygons to subdivs, you can share them too. Thanks for everyone who will help.
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