Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-09-2002 , 09:33 PM
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lumiaire's nose.....

i have a prob....when i extruded the nose and nostrals on his face, then smoothed hem to give them shape the nostrals seperated from the nose....wha.... i've made this guy before and his face turned out much better.... i am not fluent in Mayaneeze so any help related in the common tounge would be appreciateduser added image thanks all.


"He who would sup with the mighty, must climb the Path of Daggers."
# 2 30-09-2002 , 09:34 PM
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here he is after smoothing the nose


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# 3 11-10-2002 , 01:25 PM
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Your tryin to figure out what happened with the nose? Go back (while in polygon) and make sure the nose doesnt have any extra faces and that the edges are all connected. I once made a nose that looked similar to this because when I extruded, some of the edges got disconnected.
Merge Edge tool is our friend. =]


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# 4 13-10-2002 , 03:42 PM
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thank you thank you...


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