Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 211 14-04-2005 , 01:07 AM
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it's really looking amazing, Metallicjet. Remember, no matter what advice people give to you, they didn't actually do the work. YOU were the one that translated that into 3d. Perhaps it is true that others may have a keener eye for 3d things, and it's always very nice to hear other people's opinions, but remember that you have already developed one great eye yourself- if you notice your crits on your own image. You have made amazing progress, man. Hats off to ya'


that said, the specular bloom all over the place is WAY too much. You may need to tone that down a bit. I think the fact that it is so prominent in some areas is mainly due to the positioning of the lights.

I'm not sure if I understood correctly, but I suggest you model an actual environment..maybe buildings or something- very easy, just use a nice texture and you can make walls look fairly nice.

I have no idea why you get those green spots... strange

anyway, that's about all I have time for at the moment. I hope you get to animate this baby.

Good job. It's excellent.

# 212 14-04-2005 , 08:26 PM
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lol exactly right. thats wat i told him too bunnies lol.


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# 213 14-04-2005 , 08:52 PM
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metal, i dont have those programs you inquired. my son does however. his forum name here is ZRyan. i think he has decided to hold off on working with maya til he is finished with school tho. user added image he has been learning photoshop and thinks it might be too much with school baseball photoshop and maya. so he said he will try in the summer to do some learning.

but i gave him a couple ****** dvd's last night and a book called Maya 4 fundamentals (I know maya is on 6.5, but it still works for the basics). so who knows. . .he may change his mind!

# 214 15-04-2005 , 04:32 AM
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woh...1.5 month experience and it looks jaw dropping. I wish I could use that as inspiration, but I'm still lazy. haha

# 215 16-04-2005 , 09:45 AM
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nice metallicjet! I can't wait to see an animation user added image.
Just a question: what's the poly count on the bot now?

# 216 16-04-2005 , 09:05 PM
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heres a quick pose of my bot, since my arms' shaders are comin from the hdri, its not gonna look the same, for the very final post, i will post it like that, and i will have the best pose i can get outta this babyuser added image

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# 217 16-04-2005 , 09:08 PM
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looking really nice. cant w8 to see the final.


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# 218 16-04-2005 , 09:16 PM
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Dude that pose scares me :surprised somehow it reminds me of the title crouching tiger hiden dragon.....

Seriously tho it is looking really good, and I read you have 1.5 months of maya experience? wow that really makes me want to convert over. keep it up user added image

# 219 16-04-2005 , 10:01 PM
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Last edited by Z RyaN; 16-04-2005 at 10:13 PM.
# 220 16-04-2005 , 10:46 PM
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Lookin' really good. I better step it up if I wanna try and compete with this thing! I think for a final render it would be a good idea for you to do a scene with some type of crime being commited (bank robbery?) and you see the crime watch robot perched on a nearby building watching them (without them knowing of course). Just an idea to display the bots functionality.


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# 221 16-04-2005 , 11:13 PM
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ok, a better pose

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# 222 16-04-2005 , 11:15 PM
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Hehe Kung-Fu robot! Looking good.


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# 223 16-04-2005 , 11:26 PM
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if u want a really kool pose, aim constraint the base of the arm where the eye is at to the camera on both of the arms. that way the eyes of the arms will be looking straight at u. just a thought.


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# 224 17-04-2005 , 12:31 AM
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very nice pose. Great robot.

I noticed a little nose on the bottem edges. Might be AA filter is not set high enough.

# 225 17-04-2005 , 04:01 AM
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oh, lol, if u look carefully pony, that nose is actually the joint of my further leg, lol


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