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# 46 12-03-2005 , 05:29 PM
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i gave a thought about the robot, its not gonna be just some robot that does many things, it will be a crime-watch robot, it will detect crimes and robbery, and it will go and solve the problemuser added image

# 47 12-03-2005 , 06:59 PM
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heres a draft concept of the legs,definetely makin some changes

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# 48 12-03-2005 , 07:14 PM
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nice test render with the arm. Making great progress! the fins remind me of Ultralord from Jimmy Neutron though. The leg concept look cool also.



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# 49 12-03-2005 , 08:01 PM
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lol, is that gonna eliminate my chances of winning? lol just asking

oh and here is a rendered scene with shaders on my bot

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# 50 12-03-2005 , 08:14 PM
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Cool shader, but I feel sorry for the police technician who has to maintain it user added image



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# 51 12-03-2005 , 08:22 PM
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lol

# 52 12-03-2005 , 09:04 PM
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heres the starting of my leg...

# 53 12-03-2005 , 09:05 PM
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.

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# 54 13-03-2005 , 01:45 AM
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i modified the hinges BIG time and a little on the upper leg, and i made the foot and lower leg, now im going to modify the legs, give it more details and more modern look

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# 55 13-03-2005 , 01:48 AM
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i noticed that the foot is a little too big, i already scaled it down and it looks ALOT better


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# 56 13-03-2005 , 05:33 AM
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That leg design is pretty tight. Even with the big foot it looks cool, just a little bit cartoony.

# 57 13-03-2005 , 12:56 PM
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ok....i dont like cartoony, please tell which parts of the body makes u think its cartoony, i want to fix it, i dont see anything wrong


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# 58 13-03-2005 , 01:22 PM
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scaled leg down some, added some detail on legs

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# 59 13-03-2005 , 01:33 PM
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i finally finished the robot, no textures yet, now im gonna totally modify my robot, like it something looks to big, etc. and then im gonna make some shaders for my robot. since i have a MONTH of time, im gonna take my time and learn about shaders and texturing

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# 60 13-03-2005 , 02:45 PM
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i have 2 shaders ready, dont kno which, and i already know im gonna make ALOT and then pick one out of all of them to best fit the robot

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