Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 13-03-2005 , 02:46 PM
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heres another one...

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# 62 13-03-2005 , 04:35 PM
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very cool. nice job on the legs.



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# 63 13-03-2005 , 05:38 PM
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thanks, but im probably gonna put more and diff. shaders on it

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# 64 13-03-2005 , 07:29 PM
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wireframe

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# 65 13-03-2005 , 11:31 PM
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Not the most efficient modeling, but that's ok. Might be something to look into in the future though.

# 66 14-03-2005 , 01:20 AM
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thanks, its just that, i had nurbs and then converted it to poly


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# 67 15-03-2005 , 12:55 AM
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THE ALL NEW SHADER FOR MY BOT DUDES!!26

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# 68 15-03-2005 , 01:01 AM
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BACK VIEW

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# 69 15-03-2005 , 01:06 AM
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ill send more once i get this rigged, so i can have poses for ya guysuser added image


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# 70 15-03-2005 , 02:07 AM
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Very nice color!, nice to see some other angles too. Outstanding work.



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# 71 17-03-2005 , 12:15 AM
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thanks mhcannon


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# 72 17-03-2005 , 11:38 AM
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im gonna start rigging the bot and the claw/arm together, and figure out something with the claw and door opening and closing,already know bout set driven key, but if im not usin the claws, have to find out a way to hide it without making maya slower


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# 73 17-03-2005 , 11:50 AM
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hopefully this will look a little better, went towards realism on this one, im gonna try to make another shader, as realistic as i can, then im gonna choose either the blue one this gray one or the one im gonna make soon

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# 74 17-03-2005 , 08:50 PM
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im not usin the gray, only the blue, and heres a close-up on the upper leg

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# 75 17-03-2005 , 10:11 PM
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close-up on hinges


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