Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 76 17-03-2005 , 10:13 PM
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lol, forgot to put picture

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# 77 18-03-2005 , 12:16 AM
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heres the logo im gonna add on the sides of the bot

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# 78 18-03-2005 , 12:57 AM
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close-up on feet, now im gonna work on the scene and then put in some poses for the final posts


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# 79 18-03-2005 , 12:59 AM
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..

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# 80 18-03-2005 , 02:13 PM
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side view with raytracing and shadows

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# 81 18-03-2005 , 11:58 PM
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Nice. I'm liking it.


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# 82 19-03-2005 , 02:41 AM
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if u look at the picture carefully, it looks a but cartoony, so i made the bot more towards dark blue, to make it look more realistic, im gonna post some poses, but for the final bot post threads, ill have my arms with the robot


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# 83 19-03-2005 , 05:59 PM
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thought of something, what if there is crime in the dark where there isnt any lights, i added A headlight to my bot

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# 84 19-03-2005 , 06:04 PM
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Hehe cool stuff. This is coming along fantasticaly.


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# 85 19-03-2005 , 08:50 PM
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thanks, heres my bot with the claws(still rigging it....)

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# 86 20-03-2005 , 02:33 AM
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got better shader on my arm...

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# 87 20-03-2005 , 02:41 AM
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back view

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# 88 20-03-2005 , 02:48 AM
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noticed that my tail somehow had transperacy on, ill fix it


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# 89 20-03-2005 , 06:50 AM
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... ... ... ... ... *speechless* ... ... ... ... ...

# 90 20-03-2005 , 06:57 AM
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looking pretty cool. Waiting so see it standing tall now...it'd be hard to walk crouched as it is. Crouched look menacing, in this case a good thing. Tall it should look imposing, also a good thing. Maybe some additional lights. The headlight could use a light and what about the classic red and blue (or some places just bule) flashing light? Keep up the nice work.



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