Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 61 13-03-2005 , 02:46 PM
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heres another one...

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# 62 13-03-2005 , 04:35 PM
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very cool. nice job on the legs.



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# 63 13-03-2005 , 05:38 PM
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thanks, but im probably gonna put more and diff. shaders on it

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# 64 13-03-2005 , 07:29 PM
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wireframe

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# 65 13-03-2005 , 11:31 PM
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Not the most efficient modeling, but that's ok. Might be something to look into in the future though.

# 66 14-03-2005 , 01:20 AM
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thanks, its just that, i had nurbs and then converted it to poly


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# 67 15-03-2005 , 12:55 AM
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THE ALL NEW SHADER FOR MY BOT DUDES!!26

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# 68 15-03-2005 , 01:01 AM
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BACK VIEW

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# 69 15-03-2005 , 01:06 AM
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ill send more once i get this rigged, so i can have poses for ya guysuser added image


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# 70 15-03-2005 , 02:07 AM
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Very nice color!, nice to see some other angles too. Outstanding work.



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# 71 17-03-2005 , 12:15 AM
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thanks mhcannon


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# 72 17-03-2005 , 11:38 AM
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im gonna start rigging the bot and the claw/arm together, and figure out something with the claw and door opening and closing,already know bout set driven key, but if im not usin the claws, have to find out a way to hide it without making maya slower


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# 73 17-03-2005 , 11:50 AM
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hopefully this will look a little better, went towards realism on this one, im gonna try to make another shader, as realistic as i can, then im gonna choose either the blue one this gray one or the one im gonna make soon

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# 74 17-03-2005 , 08:50 PM
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im not usin the gray, only the blue, and heres a close-up on the upper leg

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# 75 17-03-2005 , 10:11 PM
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close-up on hinges


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