Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 106 24-03-2005 , 12:13 AM
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i re-did my leg..here it is, im still working on it, and then im gonna add details to my body

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# 107 24-03-2005 , 12:32 AM
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I think the design was fine. Be happy that you finished so quickly. If you want to eat up more time, try painting a texture map for it, build an environment for it, or develop the controls for the skeletal rigging and get it animated. You can use the time to push your skills and learn more. Just my two cents.

Great work btw.



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# 108 24-03-2005 , 02:01 AM
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some more progress...

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# 109 24-03-2005 , 06:38 PM
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some more progress...

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# 110 24-03-2005 , 06:50 PM
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looking great so far, Metallicjet. Just a bit of refining on the body -> leg pivot and maybe something more on the lower leg. Keep up the good work user added image

# 111 25-03-2005 , 12:46 PM
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ok...more progress, now im gonna start makin the insides of the bot, and make the glass transparent so everyone can see

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# 112 25-03-2005 , 02:47 PM
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Really nice. Can't wait to see the insides. Why is your last post so long but empty expect for the pictures. Or is it just me?


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# 113 25-03-2005 , 03:50 PM
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guess somethin went wrong with the last pic. but its not that important


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# 114 25-03-2005 , 06:17 PM
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Model is looking good. Please try to keep pictures at 640 * 480 or smaller.


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# 115 25-03-2005 , 09:00 PM
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i know i know, but that kinda sux doesnt? oh well

heres the inside of my bot...

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# 116 25-03-2005 , 09:16 PM
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Yeah 640 by 480 does suck. But it isn't as bad if you get as much of the model in the picture as possible. For example there is alot of extra area around your picture above. Try zooming in some and the moderators will love you forever........maybe.


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# 117 25-03-2005 , 09:17 PM
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O yeah and the model is looking good. I don't see they want me to go norm but haven't said anything to you. Anways good luck with the model! Cheers!


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# 118 25-03-2005 , 11:07 PM
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lol possibly because he's only had maya for 1 month user added image. it's looking good, Metallicjet user added image just something seems to be missing with it...just a bit of detail and you'll be golden. keep it up, man.

(P.S. - yes. I agree, 640x480 is very small. It's very hard to see details and I think we all may need to adjust for the low quality renders in order to most efficiently go about our robots.)


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# 119 25-03-2005 , 11:20 PM
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still looking good.

yeah I agree about the 640x480. I think it was do to a size on the server consideration why that was desided on. Personaly I think they should alow larger sizes if the image is remot linked off personal web server.

# 120 26-03-2005 , 12:47 AM
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I believe it is ok for larger images if they are remote linked.


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