Hey Thank you guys for your kind crit.
Dave: Cheers man See you there dude!! No stretch marks for me,... its the new cream!!
Falott: Thanks, ahh the seam, there isnt one. Its all magic!! No seriously once Ive done the main texturing I then use Mayas own 3d texture paint tool, to clone over the seam at a hi resolution, save out the map and reload in to the PS file and create the bump transluscence and spec maps from it. I use a standard blinn shader with maps on the above channels and 3 point lighting rig.