Dave: Cheers man See you there dude!! No stretch marks for me,... its the new cream!!
Falott: Thanks, ahh the seam, there isnt one. Its all magic!! No seriously once Ive done the main texturing I then use Mayas own 3d texture paint tool, to clone over the seam at a hi resolution, save out the map and reload in to the PS file and create the bump transluscence and spec maps from it. I use a standard blinn shader with maps on the above channels and 3 point lighting rig.
Yeah, I dont want to sound blase, but keeping it that way works for me as its simple and easy on the eye, I see alot of stuff where the details are just , 'in your face' kind of thing and you are drawn to that only and miss the bigger picture all round.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off