Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 61 20-09-2005 , 10:38 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Thank you guys for your kind crit.

Dave: Cheers man See you there dude!! No stretch marks for me,... its the new cream!!

Falott: Thanks, ahh the seam, there isnt one. Its all magic!! No seriously once Ive done the main texturing I then use Mayas own 3d texture paint tool, to clone over the seam at a hi resolution, save out the map and reload in to the PS file and create the bump transluscence and spec maps from it. I use a standard blinn shader with maps on the above channels and 3 point lighting rig.

Cheers
Jay

# 62 20-09-2005 , 09:01 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Small update


user added image

Enjoy

Jay

# 63 20-09-2005 , 10:40 PM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Damn, Jay

You've got some real subtle beauty in the skin.

Really cool, dude!

# 64 21-09-2005 , 07:36 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Dave

Yeah, I dont want to sound blase, but keeping it that way works for me as its simple and easy on the eye, I see alot of stuff where the details are just , 'in your face' kind of thing and you are drawn to that only and miss the bigger picture all round.

Thanks again dude

Jay

# 65 26-09-2005 , 09:41 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Booty Time!!


user added image

Jay

# 66 26-09-2005 , 10:13 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
wow look awsome

# 67 26-09-2005 , 11:25 PM
Registered User
Join Date: Aug 2005
Posts: 86
It's Shrek as a middle aged engineer.

Nice....

# 68 26-09-2005 , 11:27 PM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
That's a great looking booty! user added image

# 69 27-09-2005 , 07:32 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

It's Shrek as a middle aged engineer.


Thanks Guys


Yeah Shrek was an inspiration for a part of this.


Cheers
Jay

# 70 27-09-2005 , 09:48 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Guys

Small Update just to show how its looking.

user added image


Cheers
Jay

# 71 28-09-2005 , 12:43 AM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Really looking slick, Jay.

Both you and Vlad know how to rock the textures

I may have to start a thread over at OUTLAWS and get you guys talkin' 'bout texture!

Daveuser added image

# 72 28-09-2005 , 07:35 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dave dude!!

Hey cheers bro, yeah get on over and post a thread, Im sure I'll reply in depth, I may even get onto the favorite band thing to annoy you too user added image

Best
Jay

# 73 28-09-2005 , 08:32 AM
Helder's Avatar
Registered User
Join Date: Jul 2002
Location: Portugal
Posts: 123
Looking great user added image

user added image

# 74 08-10-2005 , 09:45 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Taadaaaaa!

Enjoy

user added image

Best regards

Jay

# 75 08-10-2005 , 09:47 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
2 words: aw some

i like the overall personality of him. id love to see him in motion.

good job user added image

i wish the head had a little more color variation tho

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off