Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 24-03-2005 , 07:16 PM
soulcialism's Avatar
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Join Date: Nov 2003
Posts: 91

wip-batty professor

Hey everyone,
This is a wip for a maya class that i am taking. poly count is at 7646. this will be a main character for an animation, just for fun, but i want to keep the poly count sort of near high quality pc game / next gen game polycounts for my own benefit. i think i'm very close to finishing the modelling stage of this character, but i want some comments on my modelling style. i have already tried rigging it up just for fun once and i think it's deforming pretty well, but if anyone sees any obvious problems i'd love to hear it. also looking for any sort of creative critiques...even though it's a stylized model.




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aim: rabidflamingo
# 2 24-03-2005 , 07:47 PM
gohan1842's Avatar
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Join Date: Jul 2004
Posts: 1,060
Nice. Looking forward to seeing where this one goes.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
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