Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-04-2005 , 01:35 PM

converting nurbs to polys

When I convert my nurb model to polygons i am getting funny shading areas. What could be the problem and what could i do to get better conversions??

Below are thumbnails:

1. Nurb Model
user added image

2. Poly Model (non wire)
user added image

3. Poly Model (wire)
user added image


# 2 19-04-2005 , 07:36 PM
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not sure what you meen about funny shadding.
with the converstion there is a way to get a 1 to 1 edges to isosparms but there is valume lose. So really depends on your goals with the converstion.

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