Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 01-06-2005 , 09:46 PM
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I made a basic texture map in photoshop. still have to paint in special areas like fins, mouth and the fishing rod.

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# 47 01-06-2005 , 09:50 PM
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almost there

coming together pretty well Falott, abit to snakey for me, but it is a start.

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# 48 05-06-2005 , 08:02 AM
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I'm pretty much sure my fishproject will go down by creating a texture. here is another attempt. everything is done in photoshop, but I can´t figure out how to create a fishi like skin.

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# 49 05-06-2005 , 10:15 AM
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you need to look at fish reference. Go to the supermarket and buy a fish and look at it (scan it in if you can!!!!) then use that to make a proper texture. at the moment it just looks too random and thrown together without using any reference.

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# 50 05-06-2005 , 11:51 AM
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:headbang: I go buy a fish right tomorrow in the morning.
thx Alan


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# 51 05-06-2005 , 09:44 PM
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Man I went fishing and caught a fish then photographed the crap out of it. The only problem being I'm doing a Brown Trout and I only managed to catch 2 Rainbows :headbang:

# 52 06-06-2005 , 04:46 AM
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# 53 06-06-2005 , 05:17 AM
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looking good

Hi Falott, just wanted to say your fish is looking really good.


Vision Dive also has some neat pictures that might help you out.


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# 54 06-06-2005 , 08:19 AM
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wohooo! thx for fast help buddies. I searched the net for hours and didn´t find even one pleasurable fishPic. I´ll check all very soon. now I have to quit my old job and get myself into one authorized education center for learning maya.


everything starts and ends in the right place at the right time.
# 55 26-06-2005 , 10:58 PM
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I forced this project to be finished. Texturing was very timeconsuming and I did a real bad job on lightning. I wanted to do some kind of dirt render for emulating swimming particles but didn´t figure out how and light fog made the picture more ugly then the fish actually is. guess I´ll post this pic in the final section to show the whole fish but I think I´ll try some more dramatic shots later.

well this is the finished one.

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# 56 26-06-2005 , 11:07 PM
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a close-up.

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Last edited by Falott; 27-06-2005 at 10:34 AM.
# 57 27-06-2005 , 10:33 AM
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and a wireframe

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# 58 27-06-2005 , 02:29 PM
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Whoa, the wireframe shot is freaky. It looks awesome like that. What did you use to get a wireframe shot? Giving me ideas user added image


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# 59 27-06-2005 , 03:16 PM
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that´s very easy to do. UVmap the geometry and take care of the UVs not overlapping each other. create a snapshot and map the file into the color channel - maya asigns the alpha channel to transparency. I additionally connected the file to the specular channel. rendered with maya software. have fun with it!


everything starts and ends in the right place at the right time.
# 60 27-06-2005 , 04:55 PM
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light fog done. it´s a bit more of a deep sea atmosphere now.

fíne

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