Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-05-2005 , 08:02 AM
gazzamataz's Avatar
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Bolthead

Inspired by an Aardman tutorial I saw in 3D World mag recently, I decided to make my own head to get stuck into some facial animation and lip-syncing.

I haven't finished the model yet but I am in a dither as to wether to just keep it polygon looking or sud-d/smooth it. It's really only an experiment in animation you seeā€¦

What do you lot think?

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Tickety boo and ta ta for a bit...
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# 2 17-05-2005 , 01:00 PM
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Looks interesting..
If your not sure if you are going to leave it polygon looking, why not try softening the normals so the edges aren't as hard. That way it will look smoother whilst retaining its polygon looks

# 3 17-05-2005 , 01:22 PM
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That sounds like a good idea Uberstonks - I will do that and have a look. Gonna model the tongue and some more teef now user added image


Tickety boo and ta ta for a bit...
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