Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-05-2005 , 02:34 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76

help - rigid bind

i used rigid bind gor my poly model and skeleton, but parts of the model other than i intended are being moved by the joints. for example, part of his leg will move when i rotate the elbow joint.

i know a tool exists where you can go in and select which joints affect what part of the model, but i don't know what it's called or where to find it.

can anyone help me out on this? and is there anything else involved i should know about in properly editing joint manipulation?

# 2 30-05-2005 , 02:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I believe you want Deform > Edit Membership Tool

# 3 30-05-2005 , 06:27 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
there it is! thanks mt. mckinley

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