Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi everyone, its me again. This time I cant figure out how to apply a texture I have created in photoshop. I layed out the UVs and then painted the texture behind it in photoshop and saved it. But now I have run into the problem of applying it to the actual model. Any answers?
create a texture, like lambert or whatever, then assign its color file as the texture you painted. if you painted right over the texture snapshot you earlier exported from the texture editor, it should line up just right.
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