This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have a plane and i want to duplicate an object at random parts and in groups (so they're not completely spread everywhere but somewhat clustered in parts)
is there an easy way to do this? i dont particularly feel like duplicating the object and placing them everywhere.
I would use a particle system on a plane, but if you just want a script that will randomly afftect the translation, totation or scale of an object... you can use mine.
If you duplicate your object many times with an offset then you can run this script to randomize things so it doesn't look too neat and tidy.