Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-06-2005 , 08:22 PM
BillyZ's Avatar
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Join Date: Sep 2002
Location: Vancouver, BC
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Male Character

Decided to try some medium-high poly modeling possibly to create as a normal map for a low poly game character. I'm not too sure about muscles and details.. normally I just texture it.. can someone take a look and say its good, if not give me some advice.

Attached Thumbnails

https://www.verticalincline.com
# 2 21-06-2005 , 10:36 PM
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Looking good. Considering it's just a character then the porportions look good also.


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# 3 22-06-2005 , 02:24 AM
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pretty cool... looks a bit like a sculpy piece.

crits: collar bones low and too thick. Neck muscle (sternomastoid?) connection to collar bones too defined. Love handles a bit too prominant.

crits aside, it should work as is.



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# 4 22-06-2005 , 06:15 AM
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Join Date: Jul 2002
Location: Chicago, IL
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Looks good.

Try finding an image of how all the muscles are shaped and positioned on the skeleton.

If you create edge loops around the major muscles it will give you a much better control over the model...

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