Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-07-2005 , 02:07 AM
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before starting my first project


# 2 02-07-2005 , 08:10 AM
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The second one should work as ref as long is you don't need anatomical correctness... some odd musculature.

The first is more of a storyboard concept, not a reference image in the sense that you would model from it.



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# 3 02-07-2005 , 03:33 PM
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ok thanx for the comment and for the muscles, i am really not an expert but when i will have to details my character, i will search for some picture that show the principal muscles.

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