Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 13-07-2005 , 09:48 AM
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Thanks for your inputs joshlobouser added image

Yes I have thought about the eyes as what should he be looking at, daed or alive. I think you may be right about keeping my character alive though. Alot will change along the wayuser added image

I redid the wire to make it flow better.

https://i19.photobucket.com/albums/b1...ckings/otn.jpg

# 47 13-07-2005 , 10:03 AM
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# 48 13-07-2005 , 06:14 PM
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UGH!!! THAT'S DISGUSTING!!! In a good way!user added image I really like the way the mouth is open! user added image

Lookin good man!

# 49 13-07-2005 , 06:21 PM
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Thanks zeeman01user added image

Well disgusting is one aim, but i'm going for a scene as disturbing as possible, with a dark atmosphere using few lights.

# 50 13-07-2005 , 06:28 PM
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reminds me of the film the mummy as he's regenerating himself

well impressive user added image

# 51 13-07-2005 , 06:35 PM
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Thanks t1ck135user added image

The mummy? Yeah now that i'm thinking about it, in the first movie, it does look a little like the scene as you say when the mummy is regenerating himselfuser added image

# 52 13-07-2005 , 06:46 PM
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Yeah I like it Vedic.....reminds me of the Heavy Metal flik too...and that was a pretty dark and disturbing movie. Also reminds me of some scenes in games Ive played ...like After Life or Doom...that scene in Doom3 when you walk into the bathroom with the light flickering and you look in the mirror on the wall...... AAAAAAAAH

# 53 13-07-2005 , 08:38 PM
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Skeksi,

I have only played the demo of doom 3, but from what I have seen its creepy! Heavy Metal is a series of cartoons right?

Heres a update, just working more on the anatomyuser added image

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# 54 14-07-2005 , 10:19 AM
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hey man... nice to see u adjusting the flow of the verticies along the muscles... its looking great.

# 55 14-07-2005 , 10:53 AM
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nice model you got user added image

i think the teeth are bit uniform try to look at your teeth at the mirror that will help you.. and the nose has very hard edge..

and look at the corners of the mouth I think they are bit straight that's imposible...maybe cuz i'm rigger i think in those stuff I dunno..


keep it up man :-)

# 56 14-07-2005 , 04:26 PM
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Oh man you have gron up with your skills, you becam realy good modeler, you have small problem with anatomy but... greate work so far, i am watching your, and other works of other people in this challenge! Nice work once again!


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

Sorry for bad English, See ya
dead mosquito-blog-on english too

Last edited by Ankalagon; 14-07-2005 at 04:28 PM.
# 57 14-07-2005 , 04:56 PM
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Thanks joshlobouser added image I may not be a noob, but i'm still learninguser added image

msb, Thanks for your C&C! I will work on thoses inputsuser added image

Ankalagon, thanks man! Well I don't plan on making this freak anatomy 100% right, But maybe I should do so. I have that realistic human thread over in the wip forum thoughuser added image

I will have some more updates later today.


Last edited by vedic kings; 14-07-2005 at 04:58 PM.
# 58 14-07-2005 , 05:57 PM
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I was talking about his palms, they are realy plat, just too plat, rest of it is realy cool, i dont even think of looking the propotions cos it artistik work from artistik man user added image, greate model...


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

Sorry for bad English, See ya
dead mosquito-blog-on english too
# 59 14-07-2005 , 09:09 PM
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# 60 14-07-2005 , 09:09 PM
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wow, very creepy man! great job so far!

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