This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
These pics are from a few weeks back when I just started. It's now actually almost finished, but my computer decided to die on me and is being serviced right now, so I can't render some finished pics. Hopefully my scene backup disc will work when I get the PC back, and I can show the finished product which is much better. By the way, it's all NURBS patches and trims (also ignore the wheels, they're there for visualization).
axsys, I got the shader technique from the following tutorial. Seeiyusha is in Indonesia and does some excellent non-organic work, and his car paint is awesome.
Mental Ray with no real lights (see the tutorial for the environment set-up). I usually use 1000 FG rays, and a min-max radius of about 0.01 and 1 (but that depends on your scene size). Production quality settings on everything else from the defaults that ship with Maya.
Seeiyusha's paint has a ton of flexibility in it with all the ramps, so have some fun with it and mess around with the settings.
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