Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-07-2005 , 06:57 AM
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Join Date: Jun 2005
Location: Sydney Australia
Posts: 8

HDRI exposure

I have followed several HDR tutorials using either mapping to the sphere ambient colour or using the IBL node in mental ray. I have even used the lightgen plugin to fake it but no matter which way I do it, I end up with a completely washed out image and all the lit surfaces are just white. If I turn down the colour gain it improves a bit but I quickly loose any detail in the reflections.
Can someone please tell me how I can adjust the exposure such that it looks right?

Thanks

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