Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-09-2005 , 12:04 PM
j5ive's Avatar
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
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Edge loops and Character topology?

Can someone explain what is meant by 'edge loops' and could someone give me examples of correct character topology mesh lines preferably front/side/perspective if possible. I feel my modelling skills are progressing quite well though I notice the 'flow' lines do not look neat and correct, and I would like to correct this now before I move on to learning rigging/animation/texturing etc.

Thanks all.


If you believe in telekinesis, raise my right hand.
# 2 02-09-2005 , 12:14 PM
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