Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 19-08-2005 , 11:41 AM
littlelostalien's Avatar
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Join Date: Jul 2005
Location: Oxford, UK
Posts: 53

Demo reel?

Is it important to have a demo reel when applying for a game artist job as a modeller/texturer? I don't have any animation to show, just stills of models, wires, texture maps, and I have 2 games with my artwork in to make release builds of. Oh, and drawings/paintings to show my traditional art skills. So, is a CD portfolio of these stills and games enough, or should I make a demo reel anyway?

# 2 19-08-2005 , 04:35 PM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
The reel is only necessary if you want to show animated segments, for example, video clips of your models working in-game. Otherwise, I think a portfolio of stills should work just fine.


Danny Ngan
Animator | Amaze Entertainment
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