This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
thought i'd post up some wip's for a change since i've havent been around for quite a while. my latest project is a vfx still shot for my assignment in which we have to do some integration.
my idea was to integrate a statue into the local gardens at my uni. here's what i've done so far (btw...there is a head..i'm just finishing off uv mapping it):
still painting the colour map, specular, diffuse and bump map along with working on the lighting. having an issue with generating the shadow for this at the moment...my usebackground shader seems to be stuffing up on the objects i've assigned it to (u can see it in the img above). rendered with mental ray.
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