Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-09-2005 , 02:34 AM
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Sept/oct - Normal - VIM

Hello all user added image

For moment I have not precise idea but i found nice 2d game caracter ... (sorry for bad english)


Harley's humongous adventure and shadow of ninja...

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# 2 05-09-2005 , 02:35 AM
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caracter capture (NSES harley humongous)

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Last edited by vim; 05-09-2005 at 02:28 PM.
# 3 05-09-2005 , 02:36 AM
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shadows of ninja (NES)

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# 4 05-09-2005 , 04:38 AM
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very quick concept for the caracter of harley humongous ( make in 10 min)

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# 5 05-09-2005 , 05:04 AM
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Nize werk mate.... nizley done...user added image

# 6 05-09-2005 , 06:51 PM
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I start the curve for my harley caracter.

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# 7 05-09-2005 , 08:26 PM
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start the eye of my caracter

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# 8 05-09-2005 , 09:18 PM
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update

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# 9 05-09-2005 , 11:58 PM
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another update

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# 10 06-09-2005 , 06:44 AM
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looks good Vim, just letting you know that you have used half of your poly limit.

Dae


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# 11 06-09-2005 , 06:54 AM
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I believe you can exceed the 3000 poly count.

# 12 06-09-2005 , 08:25 AM
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I stand corrected.
shaneH is right, it doesn't even have to be low poly

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 13 06-09-2005 , 09:00 AM
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I really like your technique (sp?) for doing heads, anyway you might make a tutorial or maybe point an existing tutorial out on how to go about and use your technique, I think I can understand the basics, but it seems that there's more involved than just planlessly draw some curves

# 14 06-09-2005 , 11:38 AM
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Yeah, I was thinking the same. I would really like to know about how you go about modelling heads in the way you do as opposed to block polygon modelling.

Ps. It's looking great so far mate!


If you believe in telekinesis, raise my right hand.
# 15 06-09-2005 , 02:29 PM
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looking cool

looking cool Vim nice work. user added image

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