Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 91 06-10-2005 , 07:51 AM
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good point joopson user added image I'd better do a scaly looking version too to make it less lizard and more dragon like. I might also add some small horns or something on the head as its looking a little bare.

cheers THX1138, thats just the base coat at the moment, it needs a lot more work yet user added image

Just got a gfx tablet so it means I'll be able to work far better than using a piddly laptop mouse on a train - woohoo!
(though it means I can only use it for texturing at home - bummer)


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# 92 07-10-2005 , 07:26 PM
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Nothing much to show at the minute as I'm remapping the dragon UVs :eek3:
They were a little all over and made getting the textures precise a little hard. Hopefully have some half finished textures up soon user added image


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# 93 07-10-2005 , 10:05 PM
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AFTER YOUR DONE, CAN YOU PLEASE POST IT IN THE DOWNLOADS AREA sorry about all the capitals, lol
Please post it in downloads!:bow:


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# 94 09-10-2005 , 06:47 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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Last edited by t1ck135; 09-10-2005 at 06:49 PM.
# 95 09-10-2005 , 10:04 PM
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yeah man thats starting to look really good. I agree with the scaly look too. It would look really cool.


You shoulda just goudged his friggin eyeballs out. That woulda been funny!
# 96 09-10-2005 , 10:30 PM
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You're doing good. I like the eyes very much!

# 97 10-10-2005 , 07:27 AM
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Hi Tickle - haven't visited for a while - can't really add much apart from *aww, cuteness!* :attn:

# 98 10-10-2005 , 07:41 AM
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ei8ht b8ll - thanks user added image I've just started concentrating on bringing up the contrast in the underlying skin/muscle areas and then I'll probably draw the scale layer over the top.

jramauri - cheers user added image its just a variant on the great eye tutorial doing the rounds here (I'd forgotten how simple some techniques in photoshop were!)

Fallenswordsman - cool, I was hoping it still had that 'cutesy' factor user added image

Still looking forward to doing a shiny metallic texture version but I'm still accumulating reference material. If anyone sees any simple chromed metallic pictures that may be useful ref then post me a link please :bow:


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bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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Mar/Apr Challenge 2006 Entry and W.I.P
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# 99 10-10-2005 , 01:36 PM
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The texture is really tightening up and coming together. My only observation would be turning down the saturation on the little dragon a bit or possibly add some hints of contrasting colors to break up the bright green just a touch. Of course I'm probably not fully visualizing the whole picture with the rider and all. Looks like your just about finished!

# 100 10-10-2005 , 01:42 PM
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cheers for the c&c Dave, much appreciated. I agree with you that the high saturation needs to come down.
I've added some arm detail this morning and will post it later. It should give a better idea on the final effect (of the none-scaled texture) that I'm after (I hope user added image )


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bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 101 10-10-2005 , 07:29 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
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# 102 11-10-2005 , 08:19 AM
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to help break up the green try add,
a big fat strap with a huge buckle running around its mid section holding the saddle on, just an idea.

looks great,

Dae


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# 103 11-10-2005 , 08:45 AM
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I'm working on little areas to bring the detail up to scratch and still have to tackle the feet and saddle but the thick strap idea is definately one that will be implemented dae - cheers user added image

I'll be looking for dragon scale texture references tonight/tomorrow for skin2.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
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# 104 11-10-2005 , 06:56 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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# 105 11-10-2005 , 07:10 PM
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oh and I thought it'd be interesting to see both models together to get a better feel for scales and if the textures clash too much....
2810 tris for the whole lot so far. Looking at both together I can see that the samurai should have a more detailed geometry (especially around the head).

well its good to understand just a weeny little bit the amount of effort it takes to create game characters and there's still rigging and animating after that! yowsers user added image

https://www.flash-fx.net/images/3D/sa...ombined_1a.jpg

https://www.flash-fx.net/images/3D/sa...ombined_1b.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 11-10-2005 at 07:12 PM.
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