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# 106 11-10-2005 , 07:35 PM
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looks good t1ck, they both work well together.

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# 107 11-10-2005 , 07:42 PM
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I agree. The colors compliment each other nicely.

# 108 11-10-2005 , 09:00 PM
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really nice

I think these are my favorite models in the competition. Really cool, I can see it in an actual game e-z.

Keep up the good work user added image


mf3

# 109 12-10-2005 , 10:19 AM
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cheers dae, dave and mayafreak3 user added image

I'd like to learn to rig and animate both after the textures have been finalised. Wonder if any competitions will involve those elements?
Back to dragon scale reference hunting user added image


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# 110 12-10-2005 , 05:59 PM
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well, I've had some time today to finish off the current textures.

samurai:
added detail to the arms, finished the feet and hands off. all hand drawn except the japanese symbols and the blade user added image

dragon:
added claws to the feet, tidied the body up a little and lowered the colour slightly. all hand drawn except the mottled effect inside the wings user added image

I think next time I'd draw them tonally (black, white and greys) before adding layers and bringing the colour out separately.
just a metallic and scaley dragon to do user added image

https://www.flash-fx.net/images/3D/sa...te_texture.jpg

https://www.flash-fx.net/images/3D/sa...e_texture1.jpg


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Last edited by t1ck135; 12-10-2005 at 06:02 PM.
# 111 12-10-2005 , 06:47 PM
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I just started on the metallic dragon, here's a 5 minute rough of the general layout. Probably going to have a segmented body and then everything will be attached and highly chromed.
This probably wont go well with the samurai unless I can get it really highly contrasted in chrome...
lowlights and highlights will be added another day user added image

https://www.flash-fx.net/images/3D/sa..._texture2a.jpg


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
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# 112 12-10-2005 , 07:03 PM
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your the best!!!:attn: :attn: :bow: :bow:


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# 113 12-10-2005 , 07:20 PM
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Hi

Your model is very cool, and your texture are from an Professional ehhehe. Go on it's amazing user added image


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# 114 13-10-2005 , 08:57 AM
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cheers joopson, I think there are some far better models in the competition though user added image

gamester - thanks for the compliment user added image Looking back at it all there are definately areas which could be greatly improved but being the 1st proper textures I've done then I'm happy user added image

Its all a learning experience user added image


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bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
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Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
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# 115 13-10-2005 , 01:20 PM
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wow is all I can say ...the detail in the samuri and the sword and everything in general wow. Makes me want to learn maya more and more. I just wish I could figure out how to do some of it ..I am just learning and love it. I have maya basics from digital tutors and the frog and dog from here.


you are very good at modeling and doesnt look like it takes you anytime at all. I love the simplisity of it all. I love the colors ..


just in awe.

one day maybe I can be that good. I would think you would be type to write a tutorial or they ask you too ...just shocking how good that is ..it does look like it could go into a game .

# 116 13-10-2005 , 01:48 PM
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cheers mmoore5553 user added image

Just stick with it and try and do a little every day or so but dont burn yourself out with too much. I'm trying to limit myself to one area at a time, first was modelling (which still needs lots of work on) then texturing (which was really fun - I love pixel pushing!) then who knows what next? Do simplymaya do rigging challenges??? (hint hint)

Tutorials would be a great goal to achieve. I think you need loads of experience like Jay or Mckinley before you can do things like that. One day tho.... user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
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# 117 13-10-2005 , 05:15 PM
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i cant wait to see finish product ...

# 118 14-10-2005 , 07:30 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 119 14-10-2005 , 07:38 PM
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 120 14-10-2005 , 09:00 PM
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The additions are perfect. In particular the horns create some real interest. Good call! Almost gives him a ram type feel ... like you could expect to get a headbutt!

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