Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 136 19-10-2005 , 12:03 AM
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Hey Jramauri! I can't say too much about the geometry. It looks pretty tight from looking at your last post. I would love to see your texture updates!

Dave

# 137 19-10-2005 , 12:23 PM
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Hey, I'm learning all alone too. Its dificult some times but remember that if u want u can.
About the modeling, it is ok, the more difficult thing is to make it stay ok when you pose the model...
Can u post a wire of it?

# 138 20-10-2005 , 02:00 PM
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First of all, thanks for comments. I was feeling a bit desoriented, but thanks your nice words, |I'm here again!!!

THX1138: I redid all my lost changes, don't worry about that. To be honest, they are looking better now than before!

Swankmonkey: To be honest, I didn't touch the texture thing yet. I know this is something I have to learn, but I'm much more concerned about other areas, like modeling rigging and animation. But, since it's a goal of this challenge, I will spent sometime doing it later, after I finisgh the rigging.

Legolas_hv: It's good to know I'm not alone here. I believe in the same theory you mention, "if u want u can". Thanks for this nice words. I'm using a good method for skinning, called "wrap skinning". It's fairly complex, but gives great results in the end. I'm having some trouble yet, but I know I'll overcome.

Ok, after a long while, here go some shots.

Here are the wires Legolas_hv have requested. The gray ones are the polygonal base of Michelle. Another ones are the subd model I'm using. Don't worry about the strange wires, subds behave exactly this way.

https://www.amauriilustra.com.br/CGTalk/Shot_77.jpg

https://www.amauriilustra.com.br/CGTalk/Shot_78.jpg

https://www.amauriilustra.com.br/CGTalk/Shot_79.jpg

https://www.amauriilustra.com.br/CGTalk/Shot_80.jpg

https://www.amauriilustra.com.br/CGTalk/Shot_81.jpg

https://www.amauriilustra.com.br/CGTalk/Shot_82.jpg

# 139 20-10-2005 , 02:01 PM
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# 140 20-10-2005 , 02:04 PM
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And here goes Michelle in her first oficial pose! I'm having some problems with her left knee, that are flipping, and with clothes, that behave in a strange way in certain poses, but the overall results are looking pretty good. Soon I will post more poses here.
Sorry for the terrible background and lighting. I know only the basics about lighting in Maya.

https://www.amauriilustra.com.br/CGTalk/Pose1.jpg

# 141 20-10-2005 , 02:52 PM
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is she polygonal, if not, convert her


Environment Artist @ Plastic Piranha
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# 142 20-10-2005 , 06:49 PM
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Here's another "super hero" pose. I solved the problem with the left knee, and now body is behaving really good. There's some problems yet to be solved, like how to make shoulders armors tilt correctly with her arms and shoulders. And how to animate the hair. I realized her neck it's to long too. And I will do some facial expressions, nothing complex, just for posing.
As always, crits and comments are must welcome.

Joopson: What's the matter with subds?

https://www.amauriilustra.com.br/CGTalk/Pose2.jpg

# 143 20-10-2005 , 08:52 PM
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Looking nice!

# 144 20-10-2005 , 09:20 PM
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i dont know, but MTmckinley says its better to rig with polys,


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# 145 21-10-2005 , 07:35 AM
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yeah, definately looking good user added image

are you going to play around with poses till your happy?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 146 21-10-2005 , 09:57 AM
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Mike: Thanks for cheers!

Joopson: In fact, I'm rigging with polys, buddy. I'm using a poly low version of her to animate, and the subds are for render only.

t1ck135: No, I'm just testing the rig, to see how is going. I still have lots of things to do, like finish her gun, make her textures, and find a way to use a decent skin shader here. Since time is becoming a problem now, I must to hurry!

# 147 21-10-2005 , 06:46 PM
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okuser added image


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# 148 22-10-2005 , 05:52 AM
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Awsome job on the neck area, looks alot better!! Wish you could put a skin shader on her and render her in MR, but I understand the hair problem that goes against that.

# 149 22-10-2005 , 10:30 AM
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I love the wings, looks really good. the sink however makes her look like a Barbie (or is that what you were going for?)
my niece saw it and wanted one just like it user added image

# 150 22-10-2005 , 10:58 PM
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THX1138 - Hwahahahaha!!! After read Maya's documentation more than a thousand of times, I found a way to render my model with MR! Inside render options, Maya give us the ability of render a scene without strokes, or only with strokes. And then, Maya can composite both images to make a final render. You can wait man, I'm learning the properties of SSS now, and soon you will see Michele with a decent skin.

Graylen: Thanks. I now the skin is terrible. I'm starting to worry about textures now, that the end of challenge is coming. And like I said above, just now I found a way to use MR, and a good skin shader. Soon, I will have decent updates to show. Your niece wanted a Michelle? So I think I will negociate with Capcom about that... user added image

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