Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-10-2005 , 11:06 AM
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My First Car

Hi Guys,

Had a go at making a car this afternoon, this is my progres so far.

Cheers
Paul

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# 2 04-10-2005 , 11:20 AM
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nice. just out o intertest, did you convert the polys to subd's, cos i have a problem when doing so with texturing etc.

# 3 04-10-2005 , 11:53 AM
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looking nice already user added image

can we see the mesh?


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# 4 04-10-2005 , 12:37 PM
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Thanks Guys,

I might actually start it again as I took a few shortcuts I shouldn't have. I was showing a friend so I was trying to work quick!

clopper, I did this all using Poly. I prefer working this way for hard surfaces like this. Not sure if that's the right way or not. Organics I start in Nurbs then Poly/SubDs.

t1ck135, I'm on the laptop now, but in the morning I will post the mesh when back on my desktop.

Cheers
Paul

# 5 04-10-2005 , 09:10 PM
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Here is the wire. If you would like to see a particular part of the car please let me know and i will post the wire.

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# 6 05-10-2005 , 07:50 AM
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cool, looks like a fairly low poly geometry for the most user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 7 05-10-2005 , 08:34 AM
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The rendered model was smoothed out at 1 like this image:

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