Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 21-10-2005 , 07:38 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
nice fast work user added image

you could do with putting more contrast on the textures and sharpening them a little to bring it out more.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 17 21-10-2005 , 08:38 AM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
i need to be really fast due to the fact that i can't spend many days in a project for a contest or a festival......time not payed......
in my country it's not so easy work on the game developers market.... only 3 industries really works on it....and there is not the right mentality about that market.

for a model like this or something else that u can see on my web site i usually respect this timeline:

day 1 - research material and sketch (pictures, video, draws.etcc)
day 2 - modelling
day 3 - uv and texture
day 4 - optimization
day 5 - rigging and animation

# 18 21-10-2005 , 08:42 AM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
of...course...

i think that the textures is good contrasted....the incorrect lighting is due to the rendering....not setted but done faster only to have the firsts views to see and to add on the forum....

i hope to do better render setting in the final step when i have rigged and animated and optimizated my hero.....

Attached Images
# 19 21-10-2005 , 09:43 PM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
test rigging and adding sharpen and saturation user added image .......better

Attached Thumbnails
# 20 21-10-2005 , 09:45 PM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
....

Attached Thumbnails
# 21 21-10-2005 , 09:46 PM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
......

Attached Thumbnails
# 22 21-10-2005 , 09:47 PM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
.....

Attached Thumbnails
# 23 25-10-2005 , 08:39 AM
dae's Avatar
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
try put him in the same pose as the game artwork, looks good Pitos


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 24 25-10-2005 , 10:39 AM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
sure....for the final renders....i have to complete the textures....something in the skinning...and to set all the renders attributes....the shader...the light...etccc

...and of course...i'm thinking to post the "classical shot"....like on the poster of the game that i posted before....for the final render pose

i hope he will be better!!!!

thx

ps. but in the next days i need to work on another little project...so i hope to found the time to complete all.

# 25 03-11-2005 , 10:06 AM
Pitos's Avatar
Registered User
Join Date: Feb 2004
Location: Ravenna, Italy
Posts: 24
my last view....

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads