Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 136 27-11-2005 , 02:42 AM
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dirty test effect

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# 137 27-11-2005 , 07:45 AM
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so its a race between a yamaha and a pinball machine

uve got the edge !user added image


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# 138 27-11-2005 , 12:35 PM
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looking good man ...nice work indeeed user added image

# 139 27-11-2005 , 08:04 PM
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so i'm finish the texture of the board of my piball machine

Screenshot 1

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Last edited by vim; 27-11-2005 at 08:34 PM.
# 140 27-11-2005 , 08:54 PM
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mappind of the texture of the board

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# 141 27-11-2005 , 09:47 PM
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Now time for you to show us a nice hyper-realistic render!
I'm drooling in anticipation (is that how you spell it?)


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# 142 28-11-2005 , 02:54 AM
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havent you added a little more dirt then needed ? or is it just meuser added image


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# 143 28-11-2005 , 07:18 AM
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love the textures...
i second what matt says..
and when i take a second look, i think supra devil has a point..

# 144 28-11-2005 , 09:31 AM
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As if the modeling wasn't already killer, you also have these really awesome textures... Simply put it's a masterpiece.
That being said i'll just get in line with Matt, Utpal and everyone else and wait for those renderings user added image


Last edited by cris007; 29-11-2005 at 08:11 AM.
# 145 28-11-2005 , 07:45 PM
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so that is the render of the sheder of the board

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# 146 28-11-2005 , 09:11 PM
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looking good Vim ....really nice work dude user added image

# 147 29-11-2005 , 12:51 AM
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board color update in ps and decrease some to much dirty effect

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# 148 29-11-2005 , 01:00 AM
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zoom on the texture of the wood. resolution of 2500x5000

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# 149 29-11-2005 , 01:07 AM
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another texture zoom

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# 150 29-11-2005 , 02:10 AM
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Vim, beautiful work. Quick question about photoshop. How the hell do you import a picture file (e.g a targa image) onto a layer and maintain the alpha channel. i.e. I'm trying to use Photoshop as a compositor by batch rendering the render layers of my model as targa files, then using the alpha channel of each render as a mask for each layer. This way I can do high quality renders without my machine crashing. Thanks in advance.

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