Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 166 11-12-2005 , 03:58 AM
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texture update

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# 167 11-12-2005 , 03:59 AM
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another view

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# 168 11-12-2005 , 02:44 PM
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quick render of the shader of the metal with hdr

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The Lunar Factory Inc .

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# 169 11-12-2005 , 04:23 PM
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user added image The wood edge (indicated by the red arrows) looks like it is that of a cube of wood and not like if it were to planks of wood nailed together (as demonstrated by the blue arrow).

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<a href="https://forum.simplymax.com/showthread.php?s=&threadid=11595">Click</a> Desert Eagle
<a href="https://forum.simplymax.com/showthread.php?s=&postid=4250#post4250">Click</a> Gas Lantern
<a href="https://forum.simplymax.com/showthread.php?s=&threadid=11714">Click</a> Gas Lantern
# 170 11-12-2005 , 05:15 PM
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render of region test the metal texture, with hdr and final gather

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The Lunar Factory Inc .

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# 171 11-12-2005 , 05:29 PM
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vim your model is great and your work is reall detailed.But i really think the scratches are too many, and not random enough, same ones have been used for diffent parts of the pinball machine.
Hope this helps, as i know u are looking for perfection user added image

# 172 11-12-2005 , 05:53 PM
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another view region

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# 173 11-12-2005 , 06:00 PM
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........seems like peeps r giving u advice but you arnt even listening........
:angery:

# 174 11-12-2005 , 06:43 PM
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another update sorry for small region render lol

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# 175 11-12-2005 , 08:22 PM
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some test also update of the wood texture

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# 176 11-12-2005 , 08:23 PM
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leg of the pinball machine texture

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# 177 12-12-2005 , 12:52 AM
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hdr test

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# 178 12-12-2005 , 01:36 AM
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looking pretty darn nifty!

# 179 12-12-2005 , 04:06 PM
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render of the 1000 button

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# 180 12-12-2005 , 10:56 PM
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texture zoom

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