This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
That picture is of a sub-d object. I may work in nurbs and convert to polygons, and then to sub-d, but for that piece I started with a sub-d cube and shaped it into form. I could use more NURB work.
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