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Old 01-12-2005, 01:55 PM   #106
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Getting better..i thing the plastic on the vacuum needs to be slightly less reflective.
Also the socket outlets look off to me and I would notice that because I was an electrician for 20years,you need to check your distances between the pins and the earth pin is actually oblong like you have it butneeds to be rotated 90 degrees so the the long sige is vertical.

hope this helps a little.
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Old 01-12-2005, 09:16 PM   #107
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That looks great!

Where have you been reading tutorials on rendering? I need to read up too!

Great job!
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Old 01-12-2005, 11:48 PM   #108
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Looking awsome !!:attn: What kind of light are you using with your global Illumination?
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Old 02-12-2005, 10:52 PM   #109
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You are getting great shadows and lighting in this last pic. Impressive.

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Old 03-12-2005, 08:48 AM   #110
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woah thanks for the great comments!!!
sorry i havnt replied i seems to be struggling connecting to the net at the moment.may need to reinstall windows :O which means saving all my work to disk DAM!
as for the tutorials heres one for final gather.
Jozvex.com
the scene is using a hdri and final gather and one point light behind the dyson.
i got the look by playing with the mental ray settings for each peice of geometry reflction blur and especially irradiance to stop the thing going too white!
also i made the door have glass so light would come through and slightly light that corner part up. from the hdri.
in photoshop i added a picture of a kitchen into a layer so it looks like theres something beyond the door through the glass.
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Old 03-12-2005, 10:28 AM   #111
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heres something im modeling and texturing for my scene i know we dont need a scene... but i thought i had a bit of time, plus it helps me learn some more modeling tecniques n stuff!
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Old 04-12-2005, 04:48 PM   #112
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ill be posting my near finished render in a hour or so
So be waiting in anticipation...
hehe.
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Old 04-12-2005, 07:22 PM   #113
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:angery:
turned out bad sorry guys.
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Old 05-12-2005, 12:18 PM   #114
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It would be intresting to see a pic of the scene file from that last render if you would be so kind.
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Old 05-12-2005, 12:33 PM   #115
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sure np
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Old 05-12-2005, 01:09 PM   #116
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here it is, i did use global illum.
2 point lights set a diff intensities and my fav hdri which i positioned to come through the door also i dont remember but i broke some of the light links to certain things.
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Old 05-12-2005, 01:46 PM   #117
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Wow... your hdri rendering is really impressive. Can't wait to see a new rendering with the dyson in your new scene.

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Old 05-12-2005, 02:17 PM   #118
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Impressive. In that last render, you have GI artifacts showing up on the wall by your door. Increase your GI radius and accuracy and the atrifacts will smooth out.

Did you turn the point light behind the Dyson off or something?
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Old 05-12-2005, 03:10 PM   #119
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yea i gave it zero intensity.
and thanks bout the artifacts yeah i having been reading bout that problem.
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Old 06-12-2005, 07:14 PM   #120
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Heres my latest scene dont seem to be able to get a better render as yet.
this is from a better angle i think. i messed the flooor up so i know that needs sorting.
please post some comments on how i could make this better.
cheers
simon.
http://hostfree.us/main/pic.php?u=2954JucP&i=5221
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