Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 106 01-12-2005 , 01:55 PM
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Getting better..i thing the plastic on the vacuum needs to be slightly less reflective.
Also the socket outlets look off to me and I would notice that because I was an electrician for 20years,you need to check your distances between the pins and the earth pin is actually oblong like you have it butneeds to be rotated 90 degrees so the the long sige is vertical.

hope this helps a little.

# 107 01-12-2005 , 09:16 PM
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That looks great!

Where have you been reading tutorials on rendering? I need to read up too!

Great job!

# 108 01-12-2005 , 11:48 PM
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Looking awsome !!:attn: What kind of light are you using with your global Illumination?

# 109 02-12-2005 , 10:52 PM
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You are getting great shadows and lighting in this last pic. Impressive.

Mayafreak3

# 110 03-12-2005 , 08:48 AM
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woah thanks for the great comments!!!
sorry i havnt replied i seems to be struggling connecting to the net at the moment.may need to reinstall windows :O which means saving all my work to disk DAM!
as for the tutorials heres one for final gather.
Jozvex.com
the scene is using a hdri and final gather and one point light behind the dyson.
i got the look by playing with the mental ray settings for each peice of geometry reflction blur and especially irradiance to stop the thing going too white!
also i made the door have glass so light would come through and slightly light that corner part up. from the hdri.
in photoshop i added a picture of a kitchen into a layer so it looks like theres something beyond the door through the glass.

# 111 03-12-2005 , 10:28 AM
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heres something im modeling and texturing for my scene i know we dont need a scene... but i thought i had a bit of time, plus it helps me learn some more modeling tecniques n stuff!

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# 112 04-12-2005 , 04:48 PM
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ill be posting my near finished render in a hour or so user added image
So be waiting in anticipation...
hehe.

# 113 04-12-2005 , 07:22 PM
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:angery:
turned out bad sorry guys.

# 114 05-12-2005 , 12:18 PM
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It would be intresting to see a pic of the scene file from that last render if you would be so kind.

# 115 05-12-2005 , 12:33 PM
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sure np user added image

# 116 05-12-2005 , 01:09 PM
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here it is, i did use global illum.
2 point lights set a diff intensities and my fav hdri which i positioned to come through the door also i dont remember but i broke some of the light links to certain things.

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# 117 05-12-2005 , 01:46 PM
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Wow... your hdri rendering is really impressive. Can't wait to see a new rendering with the dyson in your new scene.

user added image

# 118 05-12-2005 , 02:17 PM
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Impressive. user added image In that last render, you have GI artifacts showing up on the wall by your door. Increase your GI radius and accuracy and the atrifacts will smooth out.

Did you turn the point light behind the Dyson off or something?

# 119 05-12-2005 , 03:10 PM
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yea i gave it zero intensity.
and thanks bout the artifacts yeah i having been reading bout that problem.

# 120 06-12-2005 , 07:14 PM
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Heres my latest scene dont seem to be able to get a better render as yet.
this is from a better angle i think. i messed the flooor up so i know that needs sorting.
please post some comments on how i could make this better.
cheers
simon.
https://hostfree.us/main/pic.php?u=2954JucP&i=5221

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