Getting better..i thing the plastic on the vacuum needs to be slightly less reflective.
Also the socket outlets look off to me and I would notice that because I was an electrician for 20years,you need to check your distances between the pins and the earth pin is actually oblong like you have it butneeds to be rotated 90 degrees so the the long sige is vertical.
woah thanks for the great comments!!!
sorry i havnt replied i seems to be struggling connecting to the net at the moment.may need to reinstall windows :O which means saving all my work to disk DAM!
as for the tutorials heres one for final gather.
the scene is using a hdri and final gather and one point light behind the dyson.
i got the look by playing with the mental ray settings for each peice of geometry reflction blur and especially irradiance to stop the thing going too white!
also i made the door have glass so light would come through and slightly light that corner part up. from the hdri.
in photoshop i added a picture of a kitchen into a layer so it looks like theres something beyond the door through the glass.
here it is, i did use global illum.
2 point lights set a diff intensities and my fav hdri which i positioned to come through the door also i dont remember but i broke some of the light links to certain things.
Heres my latest scene dont seem to be able to get a better render as yet.
this is from a better angle i think. i messed the flooor up so i know that needs sorting.
please post some comments on how i could make this better.
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