Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 61 26-11-2005 , 03:37 PM
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looks just like the picture mayafreak, keep it up man!! user added image user added image :attn: :attn:


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# 62 26-11-2005 , 03:46 PM
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np's magicsy

Originally posted by metallicjet66
looks just like the picture mayafreak, keep it up man!! user added image user added image :attn: :attn:

Thanks metallicjet66! :attn:

::update::

I let this render over night.
FG/Global Illum/HDRI/ plus I added 2 object lights (cylinders scaled to represent flourescent lights) to help control the lighting and shadows a bit.


High Rez 1024/768 Version:

https://www.conjuremedia.com/NEWRENDER1.jpg


Last edited by mayafreak3; 26-11-2005 at 03:59 PM.
# 63 26-11-2005 , 05:31 PM
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another render


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# 64 26-11-2005 , 05:36 PM
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Very nice indeed, and efficiently modeled and textured.

# 65 26-11-2005 , 05:54 PM
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absolutley brilliant really well done.!
i have a a crit with 1 thing the circle shape at the top wots the thing at the side of it?
kinda looks blurry or something.

# 66 26-11-2005 , 08:12 PM
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Originally posted by dilberts
Very nice indeed, and efficiently modeled and textured.

Thank you dilberts! user added image

Originally posted by magicsy
absolutley brilliant really well done.!
i have a a crit with 1 thing the circle shape at the top wots the thing at the side of it?
kinda looks blurry or something.

Thanks magicsy.. Im not sure what you mean but there is a red circle W to the left of the circular glass at the top. It is kind of blurry.. its a displacement.. I will have to tweak my texture map or lights or something....not sure if thats what you mean.

:::
update
:::
Here is another render using a different HDRI and no object lights. This HDRI is an interior. I like the specular highlights in it.. but it may be kind of dark.

Hi-Rez Version:
https://conjuremedia.com/NEWRENDER3.jpg

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# 67 26-11-2005 , 10:02 PM
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last render looks nice Too (the top part( should try getting the same light below too and would look great.
yea the comment above i just didnt know wot this part was.

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# 68 27-11-2005 , 12:44 AM
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Wow mayafreak this is awesome stuff you got here! This stuff rocks! Well, to be truthfull I like the one with object lights more, it looks more photo-realistic, not that the other one is not realistic! You own man!
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# 69 27-11-2005 , 04:55 PM
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Originally posted by MattTheMan
Wow mayafreak this is awesome stuff you got here! This stuff rocks! Well, to be truthfull I like the one with object lights more, it looks more photo-realistic, not that the other one is not realistic! You own man!
Cheers, user added image
,Matt user added image


Many Thanks MattTheMan! user added image

:attn:

# 70 27-11-2005 , 05:13 PM
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magicsy if you look on the first page of this thread you can see it in the photograph.. I think its a cover for the mechanism that spins the nickels.

# 71 27-11-2005 , 06:00 PM
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Superb man, superb! Only thing I can say!!

# 72 27-11-2005 , 11:05 PM
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Thanks gster123 user added image


Here is the coin mechanism so far:

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# 73 28-11-2005 , 07:31 AM
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man, you've worked very hard on this!
great detailing :nod:

though, the carpet is bothering me a bit. i am not sure what it is, maybe because it seems to go on forever... maybe if you lined up your machine to a wall....

# 74 28-11-2005 , 05:25 PM
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Thanks utpal! Yeh, I hear ya on the carpet. I will try to make an interior for this, Maybe just 1 or 2 walls and a few other scene elements. I just built the floor texture as a start. I need to work on it some and add a grime/scuffmarks layer to it in photoshop also. I appreciate your input. user added image

mayafreak3

# 75 28-11-2005 , 07:05 PM
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Its come a long way man and it really looks awesome!

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