This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Can someone give me a link to a good tutorial on bump mapping or normal mapping... and maybe a good tutorial on the UV mapping/edito. I only know how to apply basic textures to a model and I would like to learn how to put more detail into it.
Thanks for your time... but I still am a little sketchy on bump mapping so if anyone had a good tutorial on bump mapping, I would appreciate that a lot.
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