Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
there's a good tutorial at this guy's site that shows you how to do foot rolls. i always use this setup when i want to do a walk. you won't be able to animate the toes individually using his rig tho.
Originally posted by vasvaas By doing it manually its very difficult...
Not really if you have your skeleton with toe-joints. Its time consuming indeed but what can you do...
I should mention though there actually has been some cases where people have use gravity vectors to make ragdolls... though I'm pretty sure you cannot do that along with keyframing the rest of your animation...
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