Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 04-12-2005 , 11:31 PM
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Texturing is part of the plan, yes. user added image

# 17 05-12-2005 , 02:35 AM
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doing a couple detail bits

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# 18 05-12-2005 , 02:42 AM
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looking good.
only crit i can ssay is that i dont like the eyes area and nose,
they seem a little off imo.
not sure what the texturing will look like though, and they dont too much resemble the concept art; which is great.

what is your poly max if any?

i like the concept a great deal. looks a lot like a character from "Gun"

# 19 05-12-2005 , 02:52 AM
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the eyes and nose are pretty much lined up with the art, so maybe the texture will help it.

not really worrying too much about a limit, but going for a 15,000 poly range.

# 20 05-12-2005 , 08:22 PM
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Is modeling going to be part of the book?


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# 21 05-12-2005 , 09:08 PM
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No. That's why I'm sharing that process here. user added image

# 22 06-12-2005 , 02:48 AM
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working on the sleeves:

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# 23 06-12-2005 , 03:00 AM
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WOW 15 k :attn:

even the main chars from HL2 were only a little over 7k.

this one will be detailed, u have a lot of room to add details too.
. user added image

# 24 06-12-2005 , 03:16 AM
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yeah, going more for PS3/XB360 kinda stuff. Probably closer to 10-15,000 range. But we'll see. Not being too picky with the count. user added image

# 25 06-12-2005 , 06:22 AM
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wow it looks really cool. This is definitely going to be awesome. I read somewhere that it will be out in May, is that an accurate projection?

Dang, this is really going to be excellent, I think! I'm lookin' forward to seeing this hit the shelves - and I'm a max guy, even :p . Keep it up, man.

# 26 06-12-2005 , 08:47 AM
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If modelling isn't going to be part of the book, is there any chance of you doing a video tutorial of the modelling?


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# 27 06-12-2005 , 11:31 AM
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chunky sleeves! but looking good user added image

do we get to know what your book is about or do we have to wait? I'm guessing animating would be a good book subject or maybe advanced game shader usage seeing as the xbox 360 and ps3 will do all that?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 28 06-12-2005 , 12:56 PM
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I've a short description at my site, but seeing how it's called The Game Animator's Guide to Maya, I think you can probably infer what it's subject is. user added image

Thanks, guys!

The sleeves are a little thick, aren't they? I might taper them down a bit.

# 29 06-12-2005 , 01:56 PM
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Looking pretty goos so far user added image


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# 30 06-12-2005 , 10:05 PM
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Cool user added image

Are you going to go into more depth on the basics of animation theory? After following the modelling tutorial in your last book I also began the animation part of the tutorial. But as I'd never animated anything with skeletons and mesh skinning before it did seem rather over my head. user added image I am going to persevere with it at some point....

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