This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello all, I'm new to the forums, shall i introduce myself...
alright, my name is Dale Rostron and I am currently in the final year of a three year BA(Hons) 3D Computer Animation Degree at Swansea Institute. The final year consists of creating a short film, taking it from pre-production to modelling, texturing, lighting, rigging and animation.
My Short and as yet untitled film revolves around an inept cat burglar trying to steal the world's most expensive diamond from a museum. It is a comedy that focuses on the character's numerous failed attempts to acquire the diamond.
The film has began to move onto the modelling stage which i hope to finish this month. I thought i'd post some of the work up here to get some crits.
Update, started modelling the Diamond display case. The case is mostly finished apart from the pedastal for the diamond to rest on and the laser alarm system, and possibly a lock.
My wife convinced me to quit my soul sucking job and do something that made me happy so I started my BA(hons) in computer animation in September. It's all about conventions of this and foundations of that at the moment, very interesting and necesary stuff but it is nice to get an insight of what is expected as a third year student. I look forward to seeing more.
I've started to move onto modelling the rest of the museum, kind of taking this as i go as i wasn't particularly happy with my prep designs. the back space is going to be filled with a staircase and direction signs, possibly some cameos for my other models as well as art exhibitions.
hi there,
remember you can "cheat" if your not too sure about
the rooms' lighting...
ie: loose the focal depth, or just on the "Action"
or use a Smoke, in the background, to create an atmosphere
of the Scene....
Just something I would consider, as the Storyboarding
develops along... saves Time as well
thanks for the advice grocer, i am still modelling in the background but i may use some form of fog or distancing to keep the attention on the foreground.
some updates:
I've modelled some staircases in the back room that will not be seen up close but as background objects.
and some shots of the room including spot lights and skirting boards
Although I like your modelling style very much. The stairs seem a bit out of place, mainly because no museum (nor other building holding such gems) has such impractical use of space (but that's just my opinion as an architecture student )
just a tip...
even when doing some test renders,
try to render from the area that the camera is going to be,
ie: from the storyboard.
cuz, you will start to get the idea or see where an item
needs to be or not, and especially where lighting should be
and the amount of lighting, etc...
sort off: planning ahead, for the next step in the workflow.
still need to see some textures in there, (eventually?)
but l will look forward as to how it all develops.
keep it going.
I'm about 99% finished on the modelling of the museum so i decided to apply some materials as a rough draft of a colour scheme, they will be replaced with textures, just thought i'd have a bit of a play
The first shot is also the first shot of the museum in the film
And the second shot represents where the camera will be when Daff (the main character) enters the scene suspended from the skylight.
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