Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-02-2006 , 02:45 AM
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getting the skellington in to the model

hey i took the free tut on the skellington of a dog, and i just need help.... i was wondering if there was a way to get the skellington in to the model so for when i render it and animate it will move the obj thanks.


Last edited by starjsjswars; 27-02-2006 at 03:53 AM.
# 2 27-02-2006 , 09:41 AM
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You need to bind the skeleton to the object, have a look in the help files on how to go about it as it has a few tutorials in there

# 3 27-02-2006 , 07:58 PM
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Re: getting the skellington in to the model

Originally posted by starjsjswars
hey i took the free tut on the skellington of a dog, and i just need help.... i was wondering if there was a way to get the skellington in to the model so for when i render it and animate it will move the obj thanks.

heyy thanks but i need the link can you give it? thanks dude.

# 4 27-02-2006 , 08:42 PM
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Have a look in mayas help files (Press F1 then do a search) if not theres loads of skin binding tutorials on the net, google it and you should get some good tutorails on the net (try rigging or skinning a skeleton in maya) Should get you going

# 5 28-02-2006 , 01:12 AM
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kkkkkkkkkkkthanks.

# 6 03-03-2006 , 11:44 PM
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dont you just select the root joint and [shift] select the shell of the dog and hit [skin/ bind skin/ rigid bind]????


take it easy and life will be easy
# 7 04-03-2006 , 12:51 AM
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yeah thats what i did.

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