This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Okay, this is essentially the first character I've made -- and I need help... -grin-
When I convert from NURBS, to Poly, and then finally to Sub-divs, and then move the verteses in Sub-divs, these cracks form on the edges of the model.
It only seems to be when I move the finer verteses (1 and 2) rather than the coarser ones.
If someone could help me I'd really appreciate it! I don't know if it's my settings, or what I'm doing in NURBS and poly mode, but this is kind of getting to me.
Thank you!
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