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Old 12-11-2002, 09:23 PM   #1
sdch1000
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Default Why use patch modelling?

Just curious. When should patch modelling be used, versus Sub-Division for example. Does it make something easier to achieve that other modelling methods do?
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Old 12-11-2002, 09:44 PM   #2
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patch modeling is with nurbs... and it's actually fairly complicated to some degree.

In my opinion, I prefer to use polys as it's one less thing to worry about.
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Old 14-11-2002, 06:23 PM   #3
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it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating
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Old 15-11-2002, 09:16 AM   #4
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A fair few movie studios use patch modelling because the deformations are smooth, the tesselation can be changed and NUBRS works really well with displacement mapping.
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Old 16-11-2002, 04:37 PM   #5
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Thanks to everyone.
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Old 16-11-2002, 04:40 PM   #6
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Originally posted by Nem
it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating
Actually you can get corners in patch modelling.
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