Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 76 17-04-2006 , 05:48 AM
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Well there you have it. That's your problem. Find a front and side view of a person on the Fine Art site.

What you're doing is basically trying to take front view photos of people and trying to piece one photo together using different sections of different photos.


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# 77 17-04-2006 , 05:52 AM
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...

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# 78 17-04-2006 , 05:55 AM
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The only site i have found with references like that cost money wich i dont have user added image

unfortunatley the site were i got the full body references are low quality and dont have any of the head.


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Last edited by Some Guy; 17-04-2006 at 05:57 AM.
# 79 17-04-2006 , 05:57 AM
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Side comparison

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# 80 17-04-2006 , 05:59 AM
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Yea. The whole face isn't aligned with your reference. You should start over using only the front and side view references you have there.

Here's a site for future references.

https://fineart.sk/


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# 81 17-04-2006 , 06:09 AM
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That is the site were i got the references from. i couldn't find any face sheets.


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# 82 17-04-2006 , 07:44 AM
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I ahve used a lattice deformer and re shaped the head, as opposed to re doing it. it is in the right position and proportion though.

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# 83 17-04-2006 , 07:47 AM
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The eyes were too big so i lowered them.

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# 84 17-04-2006 , 09:46 AM
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I am going to go back and edit the older version of the head and hopefully it will turn out good.
this is getting frustrating:angery:


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# 85 17-04-2006 , 09:49 AM
the nose is a bit big.. but i know how hard it is to create a realistic head and edge loops... been trying to learn it also and it takes damn long time :headbang:

# 86 17-04-2006 , 09:51 AM
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I think you should use the Joan Of Arc model templates too. Here:

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# 87 17-04-2006 , 09:53 AM
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but i know how hard it is to create a realistic head and edge loops... been trying to learn it also and it takes damn long time


Well, its a case of looking and learning from your mistakes, you'll make more as you go like we all do but in time it will become alot easier...

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# 88 17-04-2006 , 10:22 AM
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Thanks for the templates.
I probably wont be able to do much more modeling for a week cause Easter holydays end today and i have got a few projects due soon. :eek3:
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# 89 18-04-2006 , 10:59 AM
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Hello again. I got about 30 mins of editing today. This is what i got.

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# 90 18-04-2006 , 11:10 AM
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