Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 22-05-2006 , 12:27 PM
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still, a different render would be good to see, just so we can make out some of the objects a bit better.

Also some scenery outside the window would be good as well - at the moment the room looks like it is floating in space.

Good work though - all of the objects fit together well - even that low coffee table. user added image

# 32 22-05-2006 , 12:34 PM
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lol!

Yeah, I will be adding a background. I am rednering now an evening scene, with the light from the sun like from a sunset, to better illuminate the room. And yes, I will add an outside. Thanks arran!user added image


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# 33 22-05-2006 , 09:54 PM
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now different sun angle- render for 9 hrs. Got 1550 Mutations Per Pixel in Indigo.

PP: Noise reduction in Photoshop.

Terminated early... my final will run for a full 14 hours on 2-3 machines.

C+C as always

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# 34 22-05-2006 , 11:15 PM
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well, my last c+c stands........ but i love the render! where is indigo .5 available? and the maya plugin?


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# 35 22-05-2006 , 11:50 PM
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im using 3ds Max- I will be writing the Maya plugin. user added image

go to the indigo forums and look for indigo 0.5 test 3. I can send you a few scenes if you'd like to render with 0.5.3

also I am modeling lamp, vase, cords, plug and other stuff too


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# 36 23-05-2006 , 12:26 AM
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nice living room you have there, everything looks very soft somehow. Do you have those vhairs in your house? Are they comfy?user added image

good work man

# 37 23-05-2006 , 12:50 AM
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nah, I dont have any of that ugly furniture user added image it looks very un-comfortable user added image I dont want to model my house because of all of the super-detailed carved marble, and the super-detailed traditional furniture


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# 38 23-05-2006 , 12:59 AM
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yeah, they look like you would slide right off if you'd try to sit down. But it is a bit confusing since the thread say's my house. Having some traditional furniture could be interesting would be something you don't get to often in CG -probably because of too much detail work to do

anyway nice room, nice render I meant to check indigo out, but somehow I've got a feeling it's not available for mac...

# 39 23-05-2006 , 01:02 AM
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I said, in the first post that I wouldn't model my own house, but nobody reads the text :p

about Indigo- you're too right... user added image oh well.


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# 40 23-05-2006 , 08:58 AM
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uuuups blush:blush:

# 41 24-05-2006 , 02:10 AM
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A center of interest! It's ugly!!!

The green thing at the bottom left is not meant to be green, I just forgot to assign a material to it.

And- no postprocess in photoshop done (that usually blurs it). I'll give it to you straight the way Indigo made it. It made it in... oh, 13h 45m user added image

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# 42 24-05-2006 , 02:48 AM
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nice work there MatttheMan.

P.S., how is your WIP shader coming?

# 43 24-05-2006 , 07:32 AM
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i wish i had chairs like that.

keep it up dude


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# 44 24-05-2006 , 07:50 AM
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very nice work, well done. Maybe you want to put something behind the windows so the scene looks a bit more as if it was actualy "there".

# 45 24-05-2006 , 11:18 AM
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thanks guys

@ bobalie- wip shader? if you mean my raytracer- then its done. no more working on it.

@farbtopf- that will be finishing touches in photoshop, once I can get it to render on a quad 3.8ghz computer with 16 GB ram for 20 hours user added image which my dad has access to user added image user added image user added image

I need to get a tiled hardwood texture in there.


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