Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-05-2006 , 05:15 AM
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Location: canada
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Humvee

my hummer so far .. no internet tomrrow, so plenty of time to work on it and other things

headlights and blinkers are done, but i forgot them in these pics .. and the model, is duplicated and just placed ont he other side (2 sides not 'welded' together)

as u can see

side , tires, chasis, rear trunk, and along some edges needs work .. getting there tho

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Last edited by WH33LS; 10-05-2006 at 05:22 AM.
# 2 10-05-2006 , 05:17 AM
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# 3 10-05-2006 , 05:19 AM
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# 4 10-05-2006 , 08:44 PM
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A lot of polys for little detail.


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# 5 10-05-2006 , 08:45 PM
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Originally posted by gohan1842
A lot of polys for little detail.

ouch

but I have to agree


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# 6 10-05-2006 , 08:46 PM
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Lol well it looks alright, I'm just saying you could clean up the topology a bit.


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I'm up for a chat anytime.
# 7 11-05-2006 , 03:37 AM
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all those panel lines are wayyyy to soft, and rounded for a Humvee...
any crease in the panel needs to be razor sharp for somethign like that, if you want to be true to detail...

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# 8 12-05-2006 , 11:33 PM
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Im also modeling a this car, Can you post your wire?

# 9 12-05-2006 , 11:43 PM
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It's Looking really good.

you might want to go to displacement maps for the tires to keep polys down unless your into that sort of thing.


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